In financial accounting, an asset is an economic resource. Anything tangible or intangible that can be owned or controlled to produce value and that is held to have positive economic value is considered an asset. Simply stated, assets represent value of ownership that can be converted into cash (although cash itself is also considered an asset).
The balance sheet of a firm records the monetary value of the assets owned by the firm. It is money and other valuables belonging to an individual or business. Two major asset classes are tangible assets and intangible assets. Tangible assets contain various subclasses, including current assets and fixed assets. Current assets include inventory, while fixed assets include such items as buildings and equipment.
Intangible assets are nonphysical resources and rights that have a value to the firm because they give the firm some kind of advantage in the market place. Examples of intangible assets are goodwill, copyrights, trademarks, patents and computer programs, and financial assets, including such items as accounts receivable, bonds and stocks.
An 'asset' in economic theory is an output good which can only be partially consumed (like a portable music player) or input as a factor of production (like a cement mixer) which can only be partially used up in production. The necessary quality for an asset is that value remains after the period of analysis so it can be used as a store of value. As such, financial instruments like corporate bonds and common stocks are assets because they store value for the next period. If the good or factor is used up before the next period, there would be nothing upon which to place a value.
As a result of this definition, assets only have positive futures prices. This is analogous to the distinction between consumer durables and non-durables. Durables last more than one year. A classic durable is an automobile. A classic non-durable is an apple, which is eaten and lasts less than one year. Assets are that category of output which economic theory places prices upon. In a simple Walrasian equilibrium model, there is but a single period and all items have prices. In a multi-period equilibrium model, while all items have prices in the current period. Only assets can survive into the next period and thus only assets can store value and as a result, only assets have a price today for delivery tomorrow. Items which depreciate 100% by tomorrow have no price for delivery tomorrow because by tomorrow it ceases to exist.
In intelligence, assets are persons within organizations or countries that are being spied upon who provide information for an outside spy. They are sometimes referred to as agents, and in law enforcement parlance, as confidential informants, or 'CI' for short.
There are different categories of assets, including people who:
Act! (Italian: Fare!, F!) is a centre-right political party in Italy, based in Veneto.
The party is led by Flavio Tosi, mayor of Verona and former leader of Liga Veneta–Lega Nord, who was ejected from it in the run-up of the 2015 Venetian regional election, due to his opposition to Matteo Salvini's political line.
Act! was immediately joined by three deputies (Matteo Bragantini, Roberto Caon, Emanuele Prataviera), three senators (Patrizia Bisinella, Raffaela Bellot, Emanuela Munerato) and four regional councilors in Veneto (three elected with the Tosi List for Veneto and one with Il Veneto del Fare). All of them were Tosi loyalists who followed him out of the League.
In July Michele Boldrin, leader of Act to Stop the Decline, sued Act! as the names of the two parties looked too similar.
In September a fourth deputy joined the party: Marco Marcolin, also from Liga Veneta–Lega Nord.
In October Act! became an occasional supporter of the centre-left government led by Matteo Renzi, whom Tosi held in high esteem, fueling rumors that the party might either enter in stable alliance with or join Renzi's Democratic Party.
An act is an instrument that records a fact or something that has been said, done, or agreed. Acts generally take the form of legal instruments of writing that have probative value and executory force. They are usually accepted as self-authenticating demonstrative evidence in court proceedings, though with the precarious status of notaries public and their acts under common law, this is not always so.
Common types of acts are legislative, judicial, and notarial acts.
Legislative acts (fully, acts of statute), or more commonly statutes, are the cornerstone of statutory and regulatory law. They may include in a monarchical system any royal edict, proclamation, or decree setting forth or establishing law as it affects all citizens. In parliamentary or congressional systems, acts passed by a legislature are known as acts of Parliament or acts of Congress.
A notarial act (or notarial instrument or notarial writing) is any written narration of facts (recitals) drawn up by a notary public or civil-law notary authenticated by his signature and official seal and detailing a procedure which has been transacted by or before him in his official capacity. A notarial act is the only lawful means of proving those facts of which it is the recognized record, whereas on other matters it is usually inadmissible, because, being beyond the powers entrusted to the notary by law, it is non-official. In most common-law countries, multiple-page acts are bound together using a sewn or knotted ribbon (referred to as silk), the ends of which are secured by a wafer impressed with the notary's seal. This is called annexing or annexure.
Bomberman: Act Zero is an action video game developed by Hudson Soft and published by Konami for the Xbox 360 in 2006. It is noteworthy for its departure from standard titles in the Bomberman series; it features more realistic graphics and a dark, dystopian future setting.
Players, as Bombermen, must destroy each other to fight their way to the surface of the Earth and escape. Players can customize their character including their gender. The game is viewed from an overhead perspective, like other Bomberman titles. The levels have a number of pillars throughout that require players' characters to navigate down hallways; there are sometimes obstacles in these paths that can only be destroyed by bombs. The bombs are also necessary to defeat opponents. An alternate mode called "First-Person Battle" where players view the action from behind the player-character and are able to maneuver the camera. In the standard mode, the Bomberman can be killed by a single bomb (including their own); in FPB mode, they are given a life meter and can take multiple hits. In both modes, the Bombermen can pick up different power-ups (including speed, bomb count, bomb strength, and bomb duration). Both modes last for 99 floors; if the player-character dies, players must restart from the beginning. The game features an online-only battle mode called "world battle" which supports up to eight players.